This will be much faster than using the REST. We could store player's data in Redis to avoid having to send a request to /player/<uuid> We could store these data: - Player's uuid as the key - Player's nickname - Player's display name - Player's language - Player's current server
This will be much faster than using the REST. We could store player's data in Redis to avoid having to send a request to /player/
We could store these data: