From d178bedc6e60dbea6725aa0e5f57ddb39ff92053 Mon Sep 17 00:00:00 2001 From: vaisest <4550061+vaisest@users.noreply.github.com> Date: Sun, 26 Jul 2026 23:45:48 +0300 Subject: [PATCH] Add support for 3.29 vestigial and intangibility parsing --- src/Classes/Item.lua | 11 ++++++++++- src/Classes/ItemsTab.lua | 7 ++++++- src/Data/Global.lua | 4 +++- src/Modules/ItemTools.lua | 2 +- 4 files changed, 20 insertions(+), 4 deletions(-) diff --git a/src/Classes/Item.lua b/src/Classes/Item.lua index 67476cf1f8..41fb24d680 100644 --- a/src/Classes/Item.lua +++ b/src/Classes/Item.lua @@ -100,6 +100,7 @@ local lineFlags = { -- in poe2. this is currently only added as a hack for cane of kulemak and -- should be added based on mod tags after matching a mod in the future ["unveiled"] = true, + ["vestigial"] = true, } -- Special function to store unique instances of modifier on specific item slots @@ -690,6 +691,8 @@ function ItemClass:ParseRaw(raw, rarity, highQuality) end elseif specName == "CatalystQuality" then self.catalystQuality = specToNumber(specVal) + elseif specName == "Intangibility" then + self.intangibility = specToNumber(specVal) elseif specName == "Note" then self.note = specVal elseif specName == "Str" or specName == "Strength" or specName == "Dex" or specName == "Dexterity" or @@ -791,7 +794,7 @@ function ItemClass:ParseRaw(raw, rarity, highQuality) self.name = self.name:gsub(" %(.+%)","") end if not baseName then - baseName = line:gsub("^Superior ", ""):gsub("^Synthesised ","") + baseName = line:gsub("^Superior ", ""):gsub("^Synthesised ", ""):gsub("^Vestigial ", "") end if baseName == "Two-Toned Boots" then baseName = "Two-Toned Boots (Armour/Energy Shield)" @@ -1479,6 +1482,9 @@ function ItemClass:BuildRaw() end end end + if self.intangibility then + t_insert(rawLines, string.format("Intangibility: %d%%", self.intangibility)) + end if self.uniqueID then t_insert(rawLines, "Unique ID: " .. self.uniqueID) end @@ -1574,6 +1580,9 @@ function ItemClass:BuildRaw() if modLine.unscalable then line = "{unscalable}" .. line end + if modLine.vestigial then + line = "{vestigial}" .. line + end if modLine.variantList then local varSpec for varId in pairs(modLine.variantList) do diff --git a/src/Classes/ItemsTab.lua b/src/Classes/ItemsTab.lua index 7171ea2db2..634ae3e625 100644 --- a/src/Classes/ItemsTab.lua +++ b/src/Classes/ItemsTab.lua @@ -4272,7 +4272,7 @@ function ItemsTabClass:AddItemTooltip(tooltip, item, slot, dbMode, maxWidth) end end end - + if item.catalyst and item.catalyst > 0 and item.catalyst <= #catalystQualityFormat and item.catalystQuality and item.catalystQuality > 0 then tooltip:AddLine(fontSizeBig, s_format(catalystQualityFormat[item.catalyst], item.catalystQuality), "FONTIN SC") tooltip:AddSeparator(10) @@ -4314,6 +4314,11 @@ function ItemsTabClass:AddItemTooltip(tooltip, item, slot, dbMode, maxWidth) tooltip:AddSeparator(10) end + if item.intangibility then + tooltip:AddLine(fontSizeBig, colorCodes.INTANGIBILITY .. s_format("Intangibility: ^7%d%%", item.intangibility), "FONTIN SC") + tooltip:AddSeparator(10) + end + -- Requirements self.build:AddRequirementsToTooltip(tooltip, item.requirements.level, item.requirements.strMod, item.requirements.dexMod, item.requirements.intMod, diff --git a/src/Data/Global.lua b/src/Data/Global.lua index 7a07f9a8e4..b33de85d79 100644 --- a/src/Data/Global.lua +++ b/src/Data/Global.lua @@ -57,7 +57,9 @@ colorCodes = { SAPBG = "^x261500", SCOURGE = "^xFF6E25", CRUCIBLE = "^xFFA500", - SPLITPERSONALITY = "^xFFD62A" + SPLITPERSONALITY = "^xFFD62A", + VESTIGIAL = "^xCBA5F1", + INTANGIBILITY = "^x9BF4BD", } colorCodes.STRENGTH = colorCodes.MARAUDER colorCodes.DEXTERITY = colorCodes.RANGER diff --git a/src/Modules/ItemTools.lua b/src/Modules/ItemTools.lua index 70331dad44..74c996fb9c 100644 --- a/src/Modules/ItemTools.lua +++ b/src/Modules/ItemTools.lua @@ -362,7 +362,7 @@ function itemLib.formatModLine(modLine, dbMode) line = line .. " ^1'" .. modLine.extra .. "'" end else - colorCode = (modLine.fractured and colorCodes.FRACTURED) or (modLine.crafted and colorCodes.CRAFTED) or (modLine.mutated and colorCodes.MUTATED) or (modLine.scourge and colorCodes.SCOURGE) or (modLine.custom and colorCodes.CUSTOM) or (modLine.crucible and colorCodes.CRUCIBLE) or colorCodes.MAGIC + colorCode = (modLine.fractured and colorCodes.FRACTURED) or (modLine.crafted and colorCodes.CRAFTED) or (modLine.mutated and colorCodes.MUTATED) or (modLine.scourge and colorCodes.SCOURGE) or (modLine.custom and colorCodes.CUSTOM) or (modLine.crucible and colorCodes.CRUCIBLE) or (modLine.vestigial and colorCodes.VESTIGIAL) or colorCodes.MAGIC end return colorCode..line end