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Character controller improvements #43

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@culacant

Update 06-'26:
A state machine-based character controller is set up, and has an initial working implementation for simple movement.
currently walks and jumps are in, about 20/130 total states when all is done.
Keeping this ticket for future tracking of those states.

old text:
There are currently 2 character controllers in the codebase:

  • PlayerMovement: made by Thane, functional on its own but not integrated into the game file loader so it will not play nice with the worlds loaded from RGMs.
  • PlayerMain: Made by me, its a copy of PlayerMovement with 90% of the functionality stripped out, but it does play nice with loaded worlds.

PlayerMain is animation-controlled: movement state changes are controlled by the animation system just like in Redguard. Since animations are not 100% working yet, this makes it very annoying to make it do stuff, but some small steps can be made until animations get sorted.

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