Prerequisites
Game Version
Bug Description
The GUI "window move" slide animations advance by a fixed step every render frame instead of being tied to elapsed time, so the slide-in/out speed scales with the render frame rate. eg the diplomacy/communicator window, moves roughly twice as fast at 60 FPS as at 30 FPS, and are near-instant at very high frame rates.
This is the same kind of issue as the transition and world animation timing decoupled in #2056.
Reproduction Steps
Start a skirmish with window animations enabled (note you can't use -quickstart - this took me a while to figure out, and there's an existing issue for it), watch the control bar slide up as the game starts, or open the diplomacy/communication window. Then raise the render FPS and do it again - the animations play noticeably faster.
Additional Context
Prerequisites
Game Version
Bug Description
The GUI "window move" slide animations advance by a fixed step every render frame instead of being tied to elapsed time, so the slide-in/out speed scales with the render frame rate. eg the diplomacy/communicator window, moves roughly twice as fast at 60 FPS as at 30 FPS, and are near-instant at very high frame rates.
This is the same kind of issue as the transition and world animation timing decoupled in #2056.
Reproduction Steps
Start a skirmish with window animations enabled (note you can't use
-quickstart- this took me a while to figure out, and there's an existing issue for it), watch the control bar slide up as the game starts, or open the diplomacy/communication window. Then raise the render FPS and do it again - the animations play noticeably faster.Additional Context