diff --git a/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs b/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs
index 9806c58eb1..69eb729d9a 100644
--- a/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs
+++ b/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs
@@ -11,7 +11,7 @@ namespace Unity.Netcode
/// specific to the N4E-spawned hybrid prefab instance that has the matching .
///
- [DefaultExecutionOrder(GhostObjectExecutionOrder.ExecutionOrder + 1)]
+ [DefaultExecutionOrder(GhostObject.ExecutionOrder + 1)]
//BREAK --- Fix this on UNIFIED side 1st
public partial class NetworkObjectBridge : GhostBehaviour
{
@@ -61,11 +61,6 @@ private void OnValidate()
/// N4E-spawned hybrid prefab instances.
///
internal GhostField NetworkObjectId = new GhostField();
- public void SetNetworkObjectId(ulong networkObjectId)
- {
- NetworkObjectId.PresetValue(networkObjectId);
- NetworkObjectId.Value = networkObjectId;
- }
///
/// Currently, NGO provides the parenting event handling via .
diff --git a/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs b/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs
index 0a45243cc4..2cf076e1db 100644
--- a/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs
+++ b/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs
@@ -1176,7 +1176,7 @@ internal bool AuthorityLocalSpawn([NotNull] NetworkObject networkObject, ulong n
// the NetworkObject is fully spawned.
if (networkObject.HasGhost)
{
- networkObject.NetworkObjectBridge.SetNetworkObjectId(networkObject.NetworkObjectId);
+ networkObject.NetworkObjectBridge.NetworkObjectId.Value = networkObject.NetworkObjectId;
}
#endif