diff --git a/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs b/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs index 9806c58eb1..69eb729d9a 100644 --- a/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs +++ b/com.unity.netcode.gameobjects/Runtime/Components/Helpers/NetworkObjectBridge.cs @@ -11,7 +11,7 @@ namespace Unity.Netcode /// specific to the N4E-spawned hybrid prefab instance that has the matching . /// - [DefaultExecutionOrder(GhostObjectExecutionOrder.ExecutionOrder + 1)] + [DefaultExecutionOrder(GhostObject.ExecutionOrder + 1)] //BREAK --- Fix this on UNIFIED side 1st public partial class NetworkObjectBridge : GhostBehaviour { @@ -61,11 +61,6 @@ private void OnValidate() /// N4E-spawned hybrid prefab instances. /// internal GhostField NetworkObjectId = new GhostField(); - public void SetNetworkObjectId(ulong networkObjectId) - { - NetworkObjectId.PresetValue(networkObjectId); - NetworkObjectId.Value = networkObjectId; - } /// /// Currently, NGO provides the parenting event handling via . diff --git a/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs b/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs index 0a45243cc4..2cf076e1db 100644 --- a/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs +++ b/com.unity.netcode.gameobjects/Runtime/Spawning/NetworkSpawnManager.cs @@ -1176,7 +1176,7 @@ internal bool AuthorityLocalSpawn([NotNull] NetworkObject networkObject, ulong n // the NetworkObject is fully spawned. if (networkObject.HasGhost) { - networkObject.NetworkObjectBridge.SetNetworkObjectId(networkObject.NetworkObjectId); + networkObject.NetworkObjectBridge.NetworkObjectId.Value = networkObject.NetworkObjectId; } #endif