I am currently porting a Unity 2022 OpenVR game to OpenXR so I can do an Android Arm64 build for the Frame.
For an unknown reason, the apk I've built fails to launch on Frame (Steam says 'running' but no display ever opens). I installed the Utilities package hoping the Lepton Validator would highlight something, but although it picked up one issue (android SDK level) I still am unable to launch the apk.
So I guess my questions are:
-
Is there an example AndroidManifest which I can reference? My current manifest has inherited a lot from the Quest build, but I have no idea how many of these are required or even used by Lepton. The steamworks docs don't really mention this at all so a reference manifest would be very handy.
-
Is it possible to get one of the samples (eg. the refresh rate sample) as a complete project, rather than just injecting into an existing one?
Hope this is an appropriate place to ask this!
Thanks.
I am currently porting a Unity 2022 OpenVR game to OpenXR so I can do an Android Arm64 build for the Frame.
For an unknown reason, the apk I've built fails to launch on Frame (Steam says 'running' but no display ever opens). I installed the Utilities package hoping the Lepton Validator would highlight something, but although it picked up one issue (android SDK level) I still am unable to launch the apk.
So I guess my questions are:
Is there an example AndroidManifest which I can reference? My current manifest has inherited a lot from the Quest build, but I have no idea how many of these are required or even used by Lepton. The steamworks docs don't really mention this at all so a reference manifest would be very handy.
Is it possible to get one of the samples (eg. the refresh rate sample) as a complete project, rather than just injecting into an existing one?
Hope this is an appropriate place to ask this!
Thanks.