Description
[Bug report generated by Claude AI as I lack the necessary understanding of the systems involved to do so myself]
Placing any Sable physics object immediately triggers a continuous flood of OpenGL errors (GL_INVALID_OPERATION, GL_INVALID_ENUM) on Intel UHD integrated graphics, filling latest.log at a rate fast enough to produce a 240+ MB log file in a single session. The game eventually closes without a crash report. This has been reproduced across multiple separate modpack instances and two different versions of Veil (3.4.1 and 4.1.4).
This has also been reported by other users although no other open bug reports exist at this time.
Bug report:
sable_bug_report.md
Note: I have tried on multiple other slimmed down instances that are not mentioned in this bug report, still encountering this error.
Game Log
https://mclo.gs/EHCwhK9
Description
[Bug report generated by Claude AI as I lack the necessary understanding of the systems involved to do so myself]
Placing any Sable physics object immediately triggers a continuous flood of OpenGL errors (GL_INVALID_OPERATION, GL_INVALID_ENUM) on Intel UHD integrated graphics, filling latest.log at a rate fast enough to produce a 240+ MB log file in a single session. The game eventually closes without a crash report. This has been reproduced across multiple separate modpack instances and two different versions of Veil (3.4.1 and 4.1.4).
This has also been reported by other users although no other open bug reports exist at this time.
Bug report:
sable_bug_report.md
Note: I have tried on multiple other slimmed down instances that are not mentioned in this bug report, still encountering this error.
Game Log
https://mclo.gs/EHCwhK9