Implement a desync handler dialog#69
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Very cool! I can test in the next day or two. It looks like (I haven't tested) it no longer writes the sync logs - IMO keep them. There's some dead code - a comment mentions keeping parity with Vinifera. Not sure that's needed but up to you: Clear_Out_Of_Sync_Data, Is_Spawner_Session, IsChatToAllies, and OutOfSyncFrame. |
I'll look into it - not writing logs is definitely not intended. I'll check if some of that stuff is redundant. |
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Restored CRC logs - only vanilla though, Phobos needs to migrate its hooks. Haven't checked yet, though. |
This PR replaces the "Reconnection error!" box with a dialog that lets the game continue while splitting the lobby between the desynced parties.
Required CSF strings: