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Releases: DevGeniusCode/GeneralsGameCode

weekly-2026-06-05

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@github-actions github-actions released this 05 Jun 12:13
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weekly-2026-05-15

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@github-actions github-actions released this 15 May 11:26
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weekly-2026-05-08

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@github-actions github-actions released this 08 May 10:30
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weekly-2026-05-01

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@github-actions github-actions released this 01 May 10:27
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weekly-2026-04-24

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@github-actions github-actions released this 24 Apr 10:25
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weekly-2026-04-17

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@github-actions github-actions released this 17 Apr 10:18
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weekly-2026-04-10

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@github-actions github-actions released this 10 Apr 10:13
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weekly-2026-04-03

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@github-actions github-actions released this 03 Apr 09:57
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  • refactor: Add override keyword to virtual function overrides in GameEngineDevice (TheSuperHackers#2393)
  • refactor: Add override keyword to virtual function overrides in Libraries (TheSuperHackers#2390)
  • fix(headless): Set DX8Wrapper_IsWindowed to false to suppress assertion dialogs during shutdown (TheSuperHackers#2298)
  • bugfix(logic): Fix broken camera edge scroll after loading a savegame from the ingame menu (TheSuperHackers#2000)
  • bugfix(pathfinder): Improve initialization of uninitialized variable in Pathfinder::classifyFence (TheSuperHackers#2460)
  • fix(logic): Add nullptr check to msgPlayer in GameLogic::logicMessageDispatcher (TheSuperHackers#2383)
  • refactor(logic): Rename thisPlayer to msgPlayer in GameLogic::logicMessageDispatcher (TheSuperHackers#2383)
  • fix(smudge): Fix minor errors in W3DSmudge (TheSuperHackers#2483)
  • tweak(gui): Enable minimize button for game app window (TheSuperHackers#2473)
  • bugfix(battleplan): Battle plans are now transferred to the new owner on capture (TheSuperHackers#2257)