Add per-instance visual texture randomization#394
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Description
This PR adds per-instance base-color texture randomization for vectorized environments (
num_envs > 1). It supports deterministic fixed assignments, random selection, cycling, and sampling without replacement, with targeted environment selection and texture-reference caching.It also documents the new randomization parameters and adds focused integration and cache tests.
Dependencies: None
Type of change
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Checklist
black .command to format the code base.Verification: focused visual-randomization tests pass (9 passed); the full gym/object suite passed with 339 passed and 69 skipped.