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Releases: GoMudEngine/GoMud-Module-Weather

v0.2.0 — Seasons, admin page, per-room weather

12 Jun 14:08

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v0.2.0 — Seasons, admin page, per-room weather

Everything since v0.1.0: the full seasons system, a web admin page, and the M4
polish milestone (room-scoped weather, bespoke buffs, biome content, CI).

Seasons

  • Per-biome season tracks drive the climate: shipped temperate
    (winter/spring/summer/autumn) and monsoon (wet/dry) tracks, resolved from
    your world's calendar with smooth blend windows at season boundaries.
  • Esoteric seasons for fantastical worlds: a season can inject weather
    types that don't exist in the base climate (weatherWeightAdditions) and
    suppress normal weather (baseWeightScale) — glass-rain seasons are
    YAML-only.
  • Seasonal season-* zone mutators, seasonal exits, seasonal ambient emotes,
    and seasonal variants of the weather emote tables.
  • 8 stock-world zones are seasonal out of the box.

Admin page

  • /admin/weather (permission weather.write): live fronts and zone-seasons
    view, spawn/clear/rebuild actions, and the full config table.
  • Typed inputs (checkboxes, dropdowns), per-key validation with clear error
    messages instead of silent coercion, live/reboot badges, and verified writes
    (the page reports failure honestly if the engine rejects a write).

Per-room weather refinement

  • New config key PerRoomRefinement: occupied | all | off (default
    occupied): weather mutators are applied to individual rooms instead of
    whole zones. Outdoor rooms get the weather; indoor rooms get a new sheltered
    weather-<type>-indoor variant (prose only — no light penalty, no buffs,
    no alert).
  • Rooms refine the moment a player walks in; off restores the v0.1.0
    zone-wide behavior exactly.

Buffs

  • Three bespoke, deliberately gentle buffs ship with the module in the
    documented 59001–59099 id range: 59001 Weather Chilled (blizzard),
    59002 Weather Soaked (storm — new), 59003 Weather Parched (heatwave).
    The module no longer borrows engine buffs 31/33.
  • New BuffOverrides.<type> config keys remap or strip any weather
    type's buffs without touching module files.

Content & extensibility

  • ~30 new per-biome ambient emote lines across the stock biomes (city,
    mountains, shore, water, snow, farmland, road, swamp, desert).
  • A consolidated "Extending the module" builder guide in the README:
    new weather types, season tracks, buff overrides, refinement modes, biome
    variants.
  • New ExcludeZonePatterns config key (default instance_*,ephemeral_*).

Infrastructure & robustness

  • CI: a standalone job (pure packages with -race) plus an
    engine-coupled job that builds and tests the module inside a fresh clone of
    upstream GoMud master — an early-warning system for engine API drift.
  • Boot self-heal for an engine config bug: the engine's overlay merge can
    wipe an operator's saved Modules.weather config block at boot (replace
    instead of merge). The module now detects and repairs this automatically,
    restoring your settings and completing the config block. The engine-side
    fix is being submitted upstream separately.

Upgrade notes (v0.1.0 → v0.2.0)

  • Behavior change: PerRoomRefinement defaults to occupied, so zone
    configs no longer carry weather-* mutators while the module runs. Any
    world script keyed on zone weather mutator tags should check room
    mutators instead — or set PerRoomRefinement: off to restore the old
    behavior.
  • Saved weather simulation state is keyed to the module version and will
    re-seed once on first boot after upgrading (weather history starts fresh;
    nothing else is affected).
  • Buff ids 59001–59003 are now used by the module. If your world already
    defines those ids, your disk versions win automatically (the module's are
    skipped with a log line) — remap via BuffOverrides.<type> if desired.
  • Minimum Go version unchanged (1.24); install via the module manager as
    before: go run . module install weather.

v0.1.0 — first registry release (M3)

10 Jun 04:15

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First registry release. Traveling weather systems, end-to-end on stock GoMud: zone-graph crawler, deterministic seeded simulation, mutator-based rendering, indoor/outdoor ambient emotes, persistence, player/admin commands, exported API.
sha256(weather.tar.gz) = 24330118bb6c661ae80fb0f63137825116f9f8f53cf60c2f7771f9d8bae233e4