USU: rescale construction sector employment to the 1.13 vanilla baseline#107
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The construction PM employment values were ported from pre-1.13 vanilla (500 bureaucrats / 500 clerks / 4000 laborers per level). Vanilla 1.13 reduced construction sector employment 5x (100/100/800 for wooden), so the intended "60% reduction" comments now yield 2x vanilla employment and 5x the labor per construction point. Divide all employment values by 5, preserving the existing bureaucrat-to-clerk/machinist conversion ratios. Totals become 400 per level = 40% of vanilla 1000, restoring vanilla per-worker construction output to match the 60%-reduced construction points and goods inputs. Applied to both Urban Synergy Unleashed and the USU PEC compatch copy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Problem
The construction PM employment values in
yMoG_USU_construction.txt(and theUSU PECcopyzMoG_USU_construction.txt) were derived from pre-1.13 vanilla employment, as the inline comments show (# 500,# 4000, etc.). Vanilla 1.13 cut construction sector employment 5x — e.g.pm_wooden_buildingsis now 100 bureaucrats / 100 clerks / 800 laborers per level.As shipped, USU construction sectors employ 2,000 people per level while producing the 60%-reduced 0.8 construction (wooden). That's 2x current vanilla employment and 5x the labor per construction point (2,500 workers/point vs vanilla's 500), whereas construction output and goods inputs both follow the intended uniform "60% reduction" noted in the comments. Construction sectors end up as extreme labor sinks with per-worker output far below every other USU building.
Fix
Divide all employment values by 5, which:
Comments updated to reference the current 1.13 vanilla values. Both the Urban Synergy Unleashed file and the USU PEC compatch copy are changed identically (the compatch keeps its
pec_financial_servicesinputs untouched).🤖 Generated with Claude Code