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2 changes: 1 addition & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8568,7 +8568,7 @@ c["Enemies Killed near corpses affected by your Curses explode, dealing"]={nil,"
c["Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyCorpse"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=3,chance=1,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage"]={nil,"Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage "}
c["Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage Banner Skills have 20% increased Area of Effect"]={nil,"Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage Banner Skills have 20% increased Area of Effect "}
c["Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",source="physical",type="LIST",value={amount=15,chance=0.15,keyOfScaledMod="chance",type="Tenth"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,chance=0.15,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage"]={{[1]={[1]={type="Condition",var="UsingWand"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,chance=0.1,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies Poisoned by you cannot Regenerate Life"]={nil,"you cannot Regenerate Life "}
c["Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger"]={nil,"you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger "}
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4 changes: 3 additions & 1 deletion src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2118,7 +2118,9 @@ local specialModList = {
["enemies you kill while affected by glorious madness have a (%d+)%% chance to explode, dealing a (.+) of their life as (.+) damage"] = function(chance, _, amount, type) -- Beacon of Madness
return explodeFunc(chance, amount, type, { type = "Condition", var = "AffectedByGloriousMadness" })
end,
["enemies killed with attack hits have a (%d+)%% chance to explode, dealing a (.+) of their life as (.+) damage"] = explodeFunc, -- Devastator (attack clusters)
["enemies killed with attack hits have a (%d+)%% chance to explode, dealing a (.+) of their life as (.+) damage"] = function(chance, _, amount, type) -- Devastator (attack clusters)
return explodeFunc(chance, amount, type)
end,
["enemies killed with wand hits have a (%d+)%% chance to explode, dealing a (.+) of their life as (.+) damage"] = function(chance, _, amount, type) -- Explosive Force (wand clusters)
return explodeFunc(chance, amount, type, { type = "Condition", var = "UsingWand" })
end,
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