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Fix #2452: Per-object cooldown for under-attack radar alarm #2845
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -100,6 +100,7 @@ RadarObject::RadarObject() | |
| m_object = nullptr; | ||
| m_next = nullptr; | ||
| m_color = GameMakeColor( 255, 255, 255, 255 ); | ||
| m_lastUnderAttackAlarmFrame = 0xFFFFFFFF; | ||
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| } | ||
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@@ -1046,9 +1047,21 @@ void Radar::tryUnderAttackEvent( const Object *obj ) | |
| if( obj == nullptr ) | ||
| return; | ||
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| // Per-object cooldown: each unit can alarm at most once per suppression window. | ||
| // This prevents a single object (e.g. a supply plane) from re-triggering the alarm | ||
| // every time the global event window expires. | ||
| const UnsignedInt framesBetweenAlarms = LOGICFRAMES_PER_SECOND * 10; | ||
| UnsignedInt currentFrame = TheGameLogic->getFrame(); | ||
| RadarObject *radarData = obj->friend_getRadarData(); | ||
| if( radarData && currentFrame - radarData->m_lastUnderAttackAlarmFrame < framesBetweenAlarms ) | ||
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| return; | ||
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| // try to create the event | ||
| Bool eventCreated = tryEvent( RADAR_EVENT_UNDER_ATTACK, obj->getPosition() ); | ||
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| if( eventCreated && radarData ) | ||
| radarData->m_lastUnderAttackAlarmFrame = currentFrame; | ||
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| // if event created, do some more feedback | ||
| if( eventCreated ) | ||
| { | ||
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Disabling another fix is not a proper solution. If this fix superseeds the previous fix and not backwards compatibility is needed, than the old fix needs to be removed. If it needs to be backwards compatible, than this macro should not be changed and your fix should be in the same macro tags (
#if !PRESERVE_RADAR_WARNING_SUPPRESSION)