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Pull requests: bevyengine/bevy

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Pull requests list

Fix version bump ci A-Build-System Related to build systems or continuous integration D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24693 opened Jun 21, 2026 by mockersf Member Loading…
Add EnvironmentMapLight::with_intensity builder method
#24692 opened Jun 21, 2026 by tylercritchlow Contributor Loading…
Fix NaN okhsl/okhsv values when lightness approximates 0 or 1
#24691 opened Jun 21, 2026 by beicause Member Loading…
Add Okhsla and Okhsva to bevy_color::prelude A-Color Color spaces and color math D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24688 opened Jun 21, 2026 by beicause Member Loading…
Remove 0.19 deprecated code from bevy_ecs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24687 opened Jun 20, 2026 by Trashtalk217 Contributor Loading…
clip_check_recursive fix A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24684 opened Jun 20, 2026 by ickshonpe Contributor Loading…
feat: support for okhsl color space
#24678 opened Jun 20, 2026 by zen-zap Contributor Loading…
bevy_render: force swapchain recreation on Windows resize for tearing present modes A-Windowing Platform-agnostic interface layer to run your app in C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. O-Windows Specific to the Windows desktop operating system
#24675 opened Jun 20, 2026 by mansiverma897993 Loading…
ImageMeasure border-box sizing fix A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24674 opened Jun 20, 2026 by ickshonpe Contributor Loading… 0.19.1
Apply temporal jitter to PreviousViewData A-Rendering Drawing game state to the screen
#24672 opened Jun 19, 2026 by JMS55 Contributor Loading… 0.20
Solari: Fix MIS not using consistent PDF measures A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#24671 opened Jun 19, 2026 by JMS55 Contributor Loading… 0.20
Solari: Make light tiles properly random A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy
#24670 opened Jun 19, 2026 by JMS55 Contributor Loading… 0.20
Solari: Misc BRDF changes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy
#24668 opened Jun 19, 2026 by JMS55 Contributor Loading… 0.20
Solari: Add DLSS-RR toggle to example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24667 opened Jun 19, 2026 by JMS55 Contributor Loading… 0.20
Text performance regression fix A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24663 opened Jun 19, 2026 by ickshonpe Contributor Loading… 0.19.1
Update cpal requirement from 0.17 to 0.18 C-Dependencies A change to the crates that Bevy depends on
#24662 opened Jun 19, 2026 by dependabot Bot Loading…
Update hashbrown requirement from 0.16.1 to 0.17.1 C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#24661 opened Jun 19, 2026 by dependabot Bot Loading…
Render optional bevy_dev_tools A-Dev-Tools Tools used to debug Bevy applications. A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24660 opened Jun 19, 2026 by Zeophlite Contributor Draft
Deduplicate access_iter test logic A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24653 opened Jun 17, 2026 by SpecificProtagonist Contributor Loading…
Don't declare atomics in the read-only late mesh preprocessing buffer A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-DX12 Specific to the DX12 render API S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24650 opened Jun 17, 2026 by stuartparmenter Contributor Loading…
Add scrubbing / dragging to number_input widget. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#24636 opened Jun 15, 2026 by viridia Contributor Loading… 0.20
Resolve EditableText's scrolling per edit in bevy_text A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24634 opened Jun 15, 2026 by ickshonpe Contributor Loading… 0.20
Extract sprite_material functions, bindings, and types to separate shader modules A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24629 opened Jun 15, 2026 by cookie1170 Contributor Loading…
ProTip! Filter pull requests by the default branch with base:main.