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Overview
This PR introduces the initial implementation of OpenSpatial, an open-source, cross-platform 3D spatial mathematics framework inspired by Apple's Spatial framework.
The goal of OpenSpatial is to provide a Swift-native, platform-agnostic foundation for 3D primitives, transformations, and spatial computations, usable across Apple platforms, Linux, Windows, WebAssembly, and Android.
What’s included
Core framework
Point3D,Vector3D,Size3D,Rect3DQuaternion3D,Rotation3D,EulerAnglesRay3D,Pose3D,ScaledPose3DSphericalCoordinates3DAffineTransform3DProjectiveTransform3DRotatable3D,Translatable3D,Scalable3D, etc.Testing
Documentation
CI / Infrastructure
This PR introduces a complete CI foundation:
.spi.yml)Project structure
Design principles
@frozenwhere appropriate)Sendableacross value types)Notes for reviewers
Future work (not in this PR)
Checklist
Type of change