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RSX basic example#118

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crystalct wants to merge 56 commits into
ps3dev:masterfrom
crystalct:develop
Open

RSX basic example#118
crystalct wants to merge 56 commits into
ps3dev:masterfrom
crystalct:develop

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@crystalct

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An example to use RSX and Vertex/Fragment without camera position, eyes position, lights, 3D objects, textures, etc etc.
Just draw a tringle.....

bucanero and others added 30 commits July 3, 2020 01:44
* Fixed http typedefs

Used changes from Estwald v2 sdk
(http connections were failing due to wrong typedefs)

* Fix definitions to match exports.h

ppu/sprx/libhttp/exports.h

* Change size_t to u32
…t to issue tasks onto the SPU's (similar to SPURS)

- add real fake self tool
- add more to .gitignore
- few changes and additions to current libraries.
- improve cgcomp (add more shader functions)
- change commands.c to macro style code gen
- add more methods to rsx lib
- add spu_printf
- changes to related subprojects
- add libfontFT
- fixes to vectormath
- cast intptr_t for pointer calculations
- improve jpgegdec/pngdec
- refactor shader programs API (introduced *Index methods to get the index of a param)
- RSX api refactorings according to the shader program API refactoring(s)
The symbol with the dot is no longer available after the latest toolchain
update, but binutils is able to sort things out if using the symbol without
the dot.
@crystalct crystalct changed the title RSX basic eample RSX basic example Jan 22, 2021

@miigotu miigotu left a comment

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I see nothing harmful here.

@zeldin

zeldin commented Mar 20, 2021

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I see that the texture from my ancient OtherOS demos is finding new use again. Sweet. 😆

@crystalct

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I made this: https://github.com/crystalct/PS3_BDF_FNT_fonts_lib
Maybe it could be usefull.....

@bucanero bucanero changed the base branch from develop to master June 16, 2026 22:12
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4 participants