RSX basic example#118
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* Fixed http typedefs Used changes from Estwald v2 sdk (http connections were failing due to wrong typedefs) * Fix definitions to match exports.h ppu/sprx/libhttp/exports.h * Change size_t to u32
…t to issue tasks onto the SPU's (similar to SPURS) - add real fake self tool - add more to .gitignore - few changes and additions to current libraries.
- improve cgcomp (add more shader functions) - change commands.c to macro style code gen - add more methods to rsx lib - add spu_printf - changes to related subprojects
- add libfontFT
- fixes to vectormath - cast intptr_t for pointer calculations
- improve jpgegdec/pngdec
- refactor shader programs API (introduced *Index methods to get the index of a param) - RSX api refactorings according to the shader program API refactoring(s)
The symbol with the dot is no longer available after the latest toolchain update, but binutils is able to sort things out if using the symbol without the dot.
- enable zcull binding
… macro collapsing)
- pass NULL if NULL (do not deref)
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I see that the texture from my ancient OtherOS demos is finding new use again. Sweet. 😆 |
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I made this: https://github.com/crystalct/PS3_BDF_FNT_fonts_lib |
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An example to use RSX and Vertex/Fragment without camera position, eyes position, lights, 3D objects, textures, etc etc.
Just draw a tringle.....