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A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
A Unity-based 3D FPS survival game featuring multiple gameplay modes, combat mechanics, NavMesh-based enemy navigation, physics interactions, and core game development systems implemented in C#.
Kizu Engine is an Unreal Engine plug-in that contains the main components for replicated game systems. It can be used for a huge variety of projects due to its flexibility.
A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.
A 2D game engine built with Java and JavaFX, where players collect sticks, battle enemies, and unlock chests to progress. Easily create custom levels by editing text file.
Entropy-driven cognitive combat simulator. Models identity drift (Γ), coherence (Ω), collapse (𝒞), weave recovery, and cognitive veil under pressure. Includes Street/Prison Scrap Mod for brutal, no-rules fights. Official implementation of BF-CCSF v6.0.
A step‑by‑step RPG game project in Java + Swing. Features animated player sprites (idle, run, attack), HUD overlay, and combat mechanics. Built for learning game architecture, rendering, and mechanics.
El Llindar Trencat és un joc de rol per torns 1vs1 on els jugadors creen i personalitzen personatges amb estadístiques, races i armes úniques. Ofereix combat estratègic, habilitats especials i un sistema flexible enfocat en decisions tàctiques i rejugabilitat.