Multi robot sim fixes#924
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ayin21 wants to merge 10 commits into
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texhnolyze
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Jun 21, 2026
texhnolyze
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| # (domain_bridge's bidirectional mode guards against the bridge looping on itself). | ||
| config["topics"]["team_comm_binary_transport"] = { | ||
| "type": "std_msgs/msg/UInt8MultiArray", | ||
| "bidirectional": True, |
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Have you tested if two robots received each other's messages?
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I did a game with working team comm, but weirdly the current state here seems to be outdated. I need to check my PC if something was not pushed when I am back home.
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I would merge the TUI last as it has some TODOs still and is low prio. This here also has some todos left as for example currently all robots have the same player number, leading to the team com being dropped, so we need a non file based way to inject this. So the auto wifi one should go first imo.. |
…im_fixes # Conflicts: # src/bitbots_team_communication/bitbots_team_communication/bitbots_team_communication/communication.py # src/bitbots_team_communication/bitbots_team_communication/config/team_communication_config.yaml
…itbots_main into feature/multi_robot_sim_fixes
MegaIng
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Jun 30, 2026
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I have an alterntive branch, I am going to open a PR later
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A loose set of fixes that enables multi robot sim operations (very basic). For full team behavior testing a lot of things are still missing. For example the team communication does not work with multiple instances on the same machine.
Checklist
pixi run build